I don’t know if you’ve heard of this game, but it actually looks like it has potential. It appears to be an interesting zombie survival game. Unfortunately there hasn’t been much word on it lately. Is it tight under wraps? Or did it get scrapped? Even its website at http://www.deadislandgame.com/ is closed off, with an under construction notice. So far all my searches have only uncovered old news, nothing to report. A little something to go on would be nice, anything. Even if the game got cancelled I would like some closure.
Missing Zombie Game
REWARD!!!
5 million imaginary fun-bucks!
If found please alert the crazyvideogamer.
Showing posts with label zombies. Show all posts
Showing posts with label zombies. Show all posts
Friday, July 10, 2009
Sunday, July 5, 2009
Left 4 Dead 2 soon?
Catchy title huh? I know, I’m so proud of myself(if by some chance someone else came up with this, please don’t sue me, I don’t have any money). Well anyway, if you’ve followed E3 coverage you’ll know that Valve announced that they were working on Left 4 Dead 2. It’s already scheduled for a Fall 2010 release. Now you would think that such news would be well received, but apparently not everyone’s happy about that. Why? Well, think about it. With the original Left 4 Dead, we got four maps, and two game play types. That was it. It was nice to see Valve provide some post release support with some updates, in particular removing the ability of the infected in versus mode to push that generator in front of the elevator in mercy hospital. It was an incredibly irritating move, to say the least. Sure, it was funny the first time, but that was it. So a little later, before summer, Valve decided to give us ONE more game mode and ONE more level, albeit only the end of the map it would seem. This all comes to a grand total of five maps and three game play modes. You still couldn’t even play every game type on all the maps either. Was Left 4 Dead fun? Yes! Was it great to kill zombies with friends? Yes! Did it provide hours of entertainment? Yes! Was it worth the price? Absolutely not. Yeah we got a lot out of the game, I can’t lie, but there wasn’t much content. Working on a sequel means that focus on follow up support and material will be divided, at the least. In my humble opinion, there is enough of a Left 4 Dead fan base to be fed extra downloaded material for the next couple years, it feels like there’s a lot of untapped potential to the game. To some people whipping out a new game is a slap in the face to the community. What we were given was great, but it feels like there should have been more. It’s not that I myself don’t want to see a sequal, it’s just that it seems a little too soon. Maybe more to others that to me personally, but still. Pray harder.
Friday, July 3, 2009
Resident Evil 5 Review
Story
Resident Evil 5, Capcom’s newest editions to it's survival horror series arrived in March of 2009. The story revolve’s around Chris Redfield and his new partner Sheva Alomar; the events take place in Africa. It seems that there is a bio-hazard threat there, the Las Plagas parasite from the fourth game makes a return.
Gameplay
They tweaked the control set up, you can edit it to be like it was in Resident Evil 4, but now it’s taken on a more traditional shooter control scheme, like Dead Space. Ready your gun with the left trigger, aim with the right thumbstick and shoot with right. You’re still stationary when you’re aiming though. It was really nice to be able to assign items and weapons to the D-pad, it made things a lot more streamlined. However, if there were any other items in your inventory that you wanted to use, you had to hit the Y button to select and use everything not designated by your D-pad. And this time though it doesn’t pause the game, you can still be attacked and killed. It was a little aggravating and takes some getting used to, you need to be kinda quick about it in combat situations. Just be sure to know what is where.
Co-op play is a huge part of this game, as you will always be accompanied throughout the game by Sheva(once you beat the game you can choose either Chris or Sheva). Your accomplice can be controlled by the A.I., which can hold it’s own for the most part. Forget about play with the computer though on the hardest difficulty, professional. It’s definitely preferred that you have another person play through with you, either through split-screen or online.
The multiplayer aspects of Resident Evil 5 could have been implemented a little better, joining a game means waiting for the host to die or otherwise starting over from the last check point. So you sit there wondering if the other person is ignoring you, or is just doing really well.
The market and upgrading has lost it’s personality as there isn’t a merchant to come across like in RE 4. It is convenient though that every time you start up you can select and swap your equipment, buy items and upgrade your weapons. This way you can go into each chapter fresh and ready. You can also give ammo to your teammate, but not weapons, unfortunately(unless they're playing on your gamer profile).
Replayability
There’s plenty of reasons to keep playing after you beat the game: achievements, unlimited ammo for your guns, mini action figure collection, alternate custumes and different difficulties.
Overall rating:9/10
Very solid game, fun to play with other people. Some online multiplayer aspects are annoying, but other than that, a highly recommended game.
Resident Evil 5, Capcom’s newest editions to it's survival horror series arrived in March of 2009. The story revolve’s around Chris Redfield and his new partner Sheva Alomar; the events take place in Africa. It seems that there is a bio-hazard threat there, the Las Plagas parasite from the fourth game makes a return.
Gameplay
They tweaked the control set up, you can edit it to be like it was in Resident Evil 4, but now it’s taken on a more traditional shooter control scheme, like Dead Space. Ready your gun with the left trigger, aim with the right thumbstick and shoot with right. You’re still stationary when you’re aiming though. It was really nice to be able to assign items and weapons to the D-pad, it made things a lot more streamlined. However, if there were any other items in your inventory that you wanted to use, you had to hit the Y button to select and use everything not designated by your D-pad. And this time though it doesn’t pause the game, you can still be attacked and killed. It was a little aggravating and takes some getting used to, you need to be kinda quick about it in combat situations. Just be sure to know what is where.
Co-op play is a huge part of this game, as you will always be accompanied throughout the game by Sheva(once you beat the game you can choose either Chris or Sheva). Your accomplice can be controlled by the A.I., which can hold it’s own for the most part. Forget about play with the computer though on the hardest difficulty, professional. It’s definitely preferred that you have another person play through with you, either through split-screen or online.
The multiplayer aspects of Resident Evil 5 could have been implemented a little better, joining a game means waiting for the host to die or otherwise starting over from the last check point. So you sit there wondering if the other person is ignoring you, or is just doing really well.
The market and upgrading has lost it’s personality as there isn’t a merchant to come across like in RE 4. It is convenient though that every time you start up you can select and swap your equipment, buy items and upgrade your weapons. This way you can go into each chapter fresh and ready. You can also give ammo to your teammate, but not weapons, unfortunately(unless they're playing on your gamer profile).
Replayability
There’s plenty of reasons to keep playing after you beat the game: achievements, unlimited ammo for your guns, mini action figure collection, alternate custumes and different difficulties.
Overall rating:9/10
Very solid game, fun to play with other people. Some online multiplayer aspects are annoying, but other than that, a highly recommended game.
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